![]() ![]() The front car wheels are tracked to the mouse’s left-right movement. I enabled gradual steering using the mouse. ![]() I’ll just let you see for yourself, and if you have any questions please ask! Since I used a completely different method, I won’t take time to explain all of the differences. Your should find everything other than the vehicle physics the same. I’ll be looking into it, but meanwhile, I’ve taken your project and re-did the vehicle physics taking the route that I would recommend. This doesn’t mean there isn’t a good way to use that method, it just means I don’t know how! I tried to do vehicle physics many times before, and never could do it using the approach that you tried. In order to solve the problem using your approach to vehicle physics, I’ll have to do some more experimenting. Projekt_trabant_blender_old.7z (3.5 MB) So here is my file. So when I press W they start turn and when I release that key they stop… not good. So my car is now able to move without any problem forward and backwards left, right, but problem is : Turn is unnatural too quick and it cause slide. So until now i create box and parent it to carbody with wheels and set motion actuators to that box. And result was: car body jumps and the wheels fell from car. But when I assign to carbody rigid body physics according that video above and to wheels also rigid body. I want use on wheels rigid body with cylinder collision box and connect to motion actuator Linear Velocity to make inertia. ![]() My car start bouncing when I pres P car disappear or jumping like spring. Hello, I have car model from carbody and wheels, and rigid body collision cause a lot of problems. ![]()
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