![]() ![]() Once you have dropped all the items, head over to the Output door of SCP 914. To help reduce this problem, drop the gas mask first, and the keycard(s). Note that when you drop items on top of one another they usually tend to move far away from where you actually drop them. Wait for it to close, push up against the door and then drop your two or three items (Level One Keycard, Level 2 Keycard, and the Gas Mask). After that, go over to the intake door of 914. Step 2: After you open the doors to SCP 914, immediately go over to 914, set it to very fine, and the turn the key to turn on the machine. The reason the Level One Keycard has "(optional)" next to it is because you do not need to grab it, but grabbing it will increase your chances of getting an Omni Card from SCP 914 since you are trying to get the omni from either of two keycards and not only one keycard. Normally, this room can only be opened with the Level One Keycard, but you can skip opening the door and just grab the Level Two Keycard straight through the wall. Grab both items and then proceed to the next room, also known as the Light Testing Chamber. If you keep walking forward you should see the Level One Keycard on your left (optional), and the gas mask on a shelf to your right. Step 1: When you first spawn into the game, run forward into the next room and hang to the right. This is currently the fastest known seed that lets you beat the game the quickest. When your stamina meter is low feather your sprint by repeatedly tapping your sprint key.įor all Any% runs use the seed "118271135". General Tips- Try to never run out of sprint. Note that after every two times that you load a map, whether you load a game from the main menu or when you start a new run, the game will always crash. ![]() ![]() This is Part 1 (Any%) of 3 guides for speedrunning Containment Breach. This guide is a work-in-progress and may or may not be updated as time passes on. ![]()
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